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+Rhino Training Courses

+Rhino Level 1 one week

Course Duration: 40 hours

Tuition: $1800 US

Overview: During this Rhino level 1 training course students will learn about surface modeling and discuss general modeling approaches relating specifically to Rhino 3D Software. In this class you'll learn to create and edit accurate and free-form 3-D NURBS curves and surfaces. This fast-moving class covers most of Rhino's functionality, including the most advanced surfacing commands. In this comprehensive five day class you'll learn to create and modify accurate and free-form 3-D NURBS models. The last day of this class also includes one day of Flamingo, Vray or Maxwell rendering instruction.

Prerequisite: Industrial Design degree or CAD experience helpful but not necessary.
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Part of the basic blocks to aid in learning Rhino
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building interior items in Rhino

Topics:

  • Creating surfaces from curves
  • Interface Exploration
  • View port Layout
  • Layer Management
  • Modify Curves and Surfaces with Edit Commands
  • 3d Models from 2drawings and scanned images
  • Boolean Primitive Geometry
  • Extrusions
  • Object Snaps
  • Lines in 3d Space
  • Revolves
  • Arrays
  • Curve on Surface
  • Focus on rounds and blends.
  • Text on surface
  • Extract Edge
  • Loft, Patch, Sweep2rails,
  • Zebra and Environment Analysis
  • Surfacing Tools - sweeps, revolves, lofting and surface from curve network
  • Curves from objects
  • Managing the implied tangency (across mirror plane)

Discussions:
  • Identify the different ways to display geometry
  • Trim vs. Split vs. Project/Split/Delete
  • Curve on Surface vs. Projected Curve
  • Plan your model from concept sketch to final construction
  • Strengths and weaknesses of boolean solids
  • Surface curve networks and alternate uses for this tool
  • Discuss the difference between lofts and sweeps
  • Discuss Surface and Curve analysis tools Zebra, draft angle,
  • Discuss rules common to all surface models
  • Rendering in Flamingo vs other popular rendering packages
  • Detail and realism
  • Discuss typical and atypical workflow for industrial designers.
  • Discuss basics of rendering
  • Discuss A-Class surfacing


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