+Pro/ENGINEER 7 day intensive to Industrial Designers
Course Duration:
56 Hours
Tuition: $2700 USD
Overview:
This class is designed for seasoned industrial designers who have a working knowledge of Alias or Rhino.This class effectively combines solid and surface
modeling techniques utilizing Pro/ENGINEER. This is an intensive seven
day course specificly for industrial designers.
This course will empower industrial designers to use Pro/ENGINEER at
a high level in just over a week. This class would be beneficial to
students who already have an understanding of Alias and the surfacing
techniques required. Participants will undertake at least ten tutorials specifically
designed to form a strong foundation within the Pro/ENGINEER constraint
based modeler. Pro/ENGINEER Level 1 training is an introduction to constraint
based modeling utilizing the latest release of Pro/E. This course will
cover our Pro/ENGINEER Level 1 and Pro/SURFACE Level 1 thru 3 and ISDX
6 or 7.
Prerequisite/assumptions: People
attending this class should have a degree in industrial design and possess
an understanding of surfacing in Alias, Rhino or any other surfacing package.
The Basics for Engineers : 4 days
Part Mode/Assembly mode customize environment / Map key development creating
features: protrusions, sweeps, patterns, shell and draft. Discuss sweeping
draft as apposed to the draft tool + discuss pull direction with examples.
Use modify, redefine, insert mode/reorder/reroute & utilize redefine.
Learn to redefine parts (with certainty) that others have modeled. Learn
to use drawings not only to document but as design tools for controlling
snap fit and accuracy. Discuss the engineers responsibility for capturing
form from ID drawings or foam models and discuss techniques for creating
advocates out of engineers. This portion of the training will focus on
the basics of constraint based modeling and using drawings as design tools.
The Basics for Industrial Designers:
3 days
Two days of parametric surfacing and one day of free form using ISDX.
Discuss light reflections for interpreting form. Use
extrude, sweep, and free form surfaces. Discuss the basics of four part
boundaries and discuss problems with 3 part boundary. Manipulate a curve
through points using NURBS modeling techniques (TWEAK). Merge, trim, offset,
transform, replace and extend surfaces. Create solids and cuts using surfaces.
Utilize new skill sets to smooth out solid material from problem areas
and to force rounds. Introduction to lattice structures for building more
robust curved surfaces. Eliminate isoparms and discuss tangency issues
in detail. Discuss managing flow or striation of surface. Discuss in detail
the industrial designer's role in proving form as opposed to capturing
form. Discuss precisely what deliverables are required for engineers
in relation to the design field. Also, discuss design teams techniques
and their deliverables to the engineering department. A portion of this
training will focus on ideation and proving form inside Pro/ENGINEER with
both Pro/SURFACE and ISDX.
Project: a wide assortment of tutorials
will be offered.
Bike seat tutorial
This is a series of tutorials
that focuses on proving form. The
workshops mainly for Industrial
Designers but can be
administered to non degreed designers and engineers alike.
This model is the same as above.
All three models use curves
built in ISDX, just manipulating the
lattice structures to change
the shape.
Same model as above. Pro/SURFACE and ISDX
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