Pro/CONCEPT |
> What is Pro/CONCEPT? > Who uses Pro/CONCEPT? > Why use Pro/CONCEPT? > Pro/CONCEPT course > Rendering workshop |
Part Design & Manufacturing Courses |
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Plastic Part Design |
Alias | |
> description > courses |
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Maya |
> 4 Week Comprehensive Wkshp. > Level 1 Intro to Maya > NURBS Modeling > Level 2 Animation Week > Level 3 Dynamics Week > Level 4 Rendering Week > Level 5 Character Development |
ONSITE TRAINING ! | REQUEST CLASS INFORMATION- |
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Communication is what happens when a simple pencil is used to sketch on a bar napkin. The same thing happens with Pro/ENGINEER and tooling vendors. A mechanical engineer communicates his or her idea to a tooling vendor, who then communicates that design to a CNC machine. The only weak link in this chain is the communication between industrial designers & engineers. With 3d data there is no room for miscommunication. Instead of punting sketches to engineers, an industrial designer can create 3d form in Pro/ENGINEER using 'Restyle' as their deliverable in a language engineers and tooling vendors speak. +Real Power of Pro/CONCEPT? A designer might begin by sketching and painting with Pro|CONCEPT's full array of brushes, pencils, colors and effects tools in a design environment comparable to a traditional artist's studio. Or, to begin, you have an image or other legacy data of a product that you need to modify for future production. You can bring that data into Pro|CONCEPT and refine the original design using the program's extensive set of modeling tools. Your modifications can be subtle or obvious. Pro|CONCEPT has no hidden constraints or dependencies that might compromise the model when you make a change. For this reason, it is easy to learn. |
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