Pro/CONCEPT |
> What is Pro/CONCEPT? > Who uses Pro/CONCEPT? > Why use Pro/CONCEPT? > Pro/CONCEPT course > Rendering workshop |
Part Design & Manufacturing Courses |
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Plastic Part Design |
Alias | |
> description > courses |
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Maya |
> 4 Week Comprehensive Wkshp. > Level 1 Intro to Maya > NURBS Modeling > Level 2 Animation Week > Level 3 Dynamics Week > Level 4 Rendering Week > Level 5 Character Development |
ONSITE TRAINING ! | REQUEST CLASS INFORMATION- |
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Discuss 3d paint effects and relevant paint effects and discover how those paint effects can manipulate polygonal form as an effort for proving form. Also discuss artwork document control in this new electronic format. Go over in detail airbrush, marker, blur and clone tools. Also discuss how paint tools might be able to effect polygon forms such as 'Displace with Paint' functions. Discuss layers and how they are similar and different from Pro/DESIGNER and or Pro/ENGINEER. Overview of Pro/ENGINEER 'Restyle' suite of tools for bringing polygon forms into Pro/ENGINEER as surface models. Overview on rendering inside Pro/CONCEPT. Cover procedural mapping, lighting, environment editors and Photo Lux tools. Discuss differences and similarities to Pro/DESIGNER and Wildfire release of Pro/ENGINEER. Compare to other polygon modelers such as 3d Max and Maya complete with examples. Discuss strengths and weakness of discussed polygon modeling tools. |
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