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+One Week Maya Training Course - Character Development & Modeling intensive
for modelers, animators and riggers alike


Course Duration: 40 hours

Tuition: 40 hours = $1800 USD

Overview: Advanced Introduction to 2d and 3d character creation utilizing pencil, pens, markers and MAYA . Learn basics shading, story boarding and the basics of rigging.

Prerequisite: Basics of Maya necessary and a BFA helpful

Topics:

  • Character development topics
  • Character, scenario, and drama categories
  • Brainstorming & simple sketching
  • Techniques and steps for sketching
  • Story Board
  • Establish a strong foundation in Maya to build on as you learn.
  • Learn the Maya interface: Rendering specific
  • Learn parenting by using the Hypergraph.
  • Learn Lighting and understand how a scene should be lit using Key, Fill and Back lighting.
  • Create an environment for the character
  • Learn how to create shadows and reflections to create atmosphere for the scene.
  • Learn object shading and texturing.
  • Learn the advanced use of Hypershade and how to create shading networks.
  • Advanced overview of lighting
  • Learn how to prepare a scene before rendering: learn how to adjust the anti aliasing, resolution, format and shadows.
Maya TrainingMike Kasper (one of design engine's maya instructors)

Discussions:

  • Discuss sketching techniques used in Comic Book development and compare that to Industrial designers concept development techniques. Learn to use Ideation techniques in Character development.
  • Discuss proving form and go over techniques for ideation.
  • Discuss more advanced NURBS, polygon and Subdivision Surfaces.
  • Discuss strengths & weaknesses comparing polygonal and boundary modeling with respect to rendering in MAYA to other high end industry standard rendering software.
  • Discuss light reflections with respect to subconscious understanding of the 3d form.
  • Understand the common material attributes of color, incandescence, bump mapping, diffuse, incandescence, transparency & translucence.
  • Understand bump mapping and what it can achieve in a scene.
  • Discuss story boarding and presentation techniques.

Tutorials:

  • Sketch and render simple forms using pencil, pens and markers.
  • Sketch and render a character using pencil, pens and markers.
  • Iterate multiple characters using loosely defined shapes generate iterations from those sketches. No less than 8 concepts in 8 hours.
  • Develop one of the 8 concepts in Maya using one polygonal cube.


skeleton structure step in character development-Determine how the character should move.


Muscular and general volume. Think about rigging at this stage


Define external shape and expressions.


Form development with pens adding light, texture and some tone.

Final render with use of markers. More refined use of color and light. Expressions are defined.


modeling - polygon modeling.

quick render - simple shade. Next stage of approval. Might demonstrate rigging.


final render - lighting and texture

sample of online portfolio

 


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