+Intro to Maya NURBS Modelign for Industrial
Designers
Course Duration: 40 hours
Tuition: $1800 US
Overview: Industrial designers have specific
needs with respect to product design. This introduction to 3D modeling
utilizing Maya is for conceptual modeling using various poly, SubD, and Nurbs techniques to import into engineering tools such as Solidworks
or Pro/ENGINEER Wildfire. Learn basics of modeling and shading from a
product designers perspective.
Prerequisite: No prerq required.
Topics:
- Establish a strong foundation in Maya to build on as you learn.
- Learn the Maya interface: Modeling, and Rendering
- Create primitives in NURBS, Polygons, and SubD surfacing.
- Model out of spheres, cubes, cylinders, cones, planes, circles and
squares.
- Learn how to manipulate vertices, faces, edges, and SubD componentss.
- Learn with hands on examples the basics of Polygon and Subdivision
Surface modeling using poly proxy mode.
- Model using precise dimensions or free-form modeling all modeling tools such as sculpt, offset, extrude, duplicate
etc.
- Learn how to model using lattices and other deformers.
- Learn how to convert NURBS to Polygons, SubD's, Bezier for downstream engineering formats such as IGES and STEP.
- Learn parenting and grouping by using the Hypergraph.
- Learn how to create shadows and reflections to create the right kind
of atmosphere for the scene.
- Learn object shading and texturing using Hypershade.
- Learn how to optimize rendering times for efficiency.
- Learn how to create proper shadowing and render passes for compositing.
Modeling the basic polygon cage.
Converting the poly model to Sub'D, NURBS, and Bezier surfaces
Discussions:
- Discuss proving form and review techniques for ideation.
- Discuss strengths and weaknesses, comparing polygonal and boundry
modeling in MAYA to other high end industry standard surfacing software.
- Discuss standard modeling techniques with respect to industry standards.
- Discuss various editors and the layout of Maya.
- Utilize the rendering techniques Maya has to offer.
- Discuss optimizing quality with respect to render times and discuss
troubleshooting common rendering problems.
- Learn how to properly tessellate NURBS surfaces for smooth anti-aliased renders .
- Learn how to setup proper 3 point studio lighting to show off the product true form .
(Developed by a student in maya tlass - Jason Feiler)
Tutorials:
- Curve creation and NURBS modeling
- Modification of NURBS surfaces abd curves
- Duscussion about continuity issues with surfaces
- Polygon modeling and realtion to NURBS and SubD's
- Downstream issues with enginnering
- Rendering shaders for various surface efects
- Lighting and rendering with Mental ray and Maya
Image created using MAYA SubD modeling
Not covered: This class has been designed
for product designers looking to learn MAYA modeling at a high leve in a short time. We do not
discuss in this workshop how to animate objects and how to keyframe for
animation. Nor the use dynamics and to create fog, clouds with lighting,
fire and fireworks and many other awesome special effects. Nor the use
of Maya's MEL programming language to build simple functions and custom
user interface controls. This class does not go into great depth in the
discussion of the hypershade and texturing unless there is consensus within
the class either.
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