+Intro to Maya: Maya Training Course
Course Duration: 40 hours
Tuition: $1800 US
Overview: Introduction to 3d modeling
and animation utilizing MAYA. Learn basics of modeling, lighting, and
efficient rendering.
Prerequisite: Previous Maya Training
not nessessary for this Maya Course.
Topics:
- Learn about the basic and core concepts of Maya
- Master the Maya interface and create efficient workflows
- Learn hands on with Maya by modeling polygon and NURB & subdivided
objects
- Understand the difference and advantages of nurbs, polygons, and sub'ds
- Discover how to bring your creations to life with texturing and lighting
- Get comfortable with the basics of animation and the Graph Editor
- Unleash the power of Maya's unique paint effects to create organic
objects
such as flowers, trees, and plants
- Try out different rendering techniques and learn about Mental Ray
and Vector Rendering
- Model a character using CV pulling, lattices and skeleton joints
- Animating using various Set Key techniques
- Utilizing the Graph Editor and the Dope Sheet.
- Build shading groups using various types of texture maps.
- Create particle effects using hardware rendering
- Process of modeling, animating and rendering a complete scene from
start to finish.
- Work with hierarchy of joints and deformers applied to a character-based
model
- Character facial deformation and lip synching
creating, controlling, tailoring 3D character garments.
- Understanding Maya's MEL programming language to build simple functions
and custom user interface controls.
Discussion:
- Discuss import export options and how those options might affect render
times.
- Discuss NURBS vs. Polygon modeling techniques and converting between
those various options.
- Discuss real world modeling or render techniques and offer solutions
to various past problems (per instructor)
Mike Kasper fully robotic concept.
Mike Kasper fully rigged model and animation ready model
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