+ Week Long custom Pro/SURFACE and ISDX intensive
Course Duration: 40 Hours
Tuition: $2500.00 USD
Overview: This workshop has been specifically designed to work
for those interested in gaining a high level of Pro/SURFACE and ISDX usage
all in one week. We will take designers and engineers up several notches
past your current surfacing level. Usually there are less than two or
three persons in this workshop so instructor student ratio is best.
Audience: This workshop is an intense
week. It is perfect for those non degreed contractors looking to make
top dollar as surfacing experts. The sooner you take this class the sooner
you will be considered an expert at surfacing. This class is also imperative
for those industrial designers frustrated with the engineering support
staff and wish to create their own A-Side geometry. This class is also
imperative for those design engineer persons that typically support their
industrial design departments. This class is also the prerequisite for the design engine aircraft suracing workshop.
This class curriculum is flexible for those in the class. Can cover any
of the ISDX, or Alias Studio or Solidworks surfacing training. Most commonly
this class covers both the design engine level One and our Level
two surfacing plus our ISDX level
6 or or level 7. This is one of our most popular workshops as such is usually offered the fourth week of each month.
example of explaining proper surfacing technique with respect to curve
on Surface using ISDX.
Prerequisite: Some experience with Pro/SURFACE
helpful but not necessary.
Topics:
The basis for this week-long course is to share the knowledge of tools
within Pro/SURFACE for optimizing more parametric robust controls for
the later use with ISDX. Below are the ambitious goals of this course
to be discussed/created/learned:
1. Powerful freeform ISDX tools by leveraging more robust Pro/SURFACE
functions and curves. 2. Aggressive introduction to Pro/SURFACE and various
surfacing techniques. 3. Technique for building a plan of attack, eliminate
isoparms/isolines, and tangency issues. 4. Definitions of variable Sweep
surfacing techniques with examples. 5. Maintain draft using surface sweep
functions. 6. Order of surface feature creation and its significance.
7. Foam model evaluation process and several starting examples on initiating
the surface modeling process. (plan of attack) 8. Building surfaces from
graph features. 9. Alternate surface creation techniques from more robust
curves. 10. Introduction to 3d bounding box or Lattice structures. 11.
Advanced functions of Pro/SURFACE and its weaknesses and strengths compared
to other hi-end industry standard surfacing products. 12. Light reflections
with respect to subconscious and conscious understanding of the 3d form.
2. Comparisons of Pro/SURFACE to Alias modeling techniques and discuss
difference between each for approach. 13. Three part to four part boundary
'trickery' with more than four examples for getting out of snags. 14.
Very complex robust models utilizing 'lattice structures'. 15. Incorporation
of 'handles' for further control and understanding over surfaces that
look at those curves. 16. Curvature continuity (G2) and multiple plans
of attack by looking at existing products. 17. Standard modeling techniques
with respect to industry standards. 18. Ten tutorials that illustrate
technique through computer examples. 19. 'Plan of Attack' and approach
for capturing form from foam models or ID sketches. 20. Proving form and
go over techniques for proving form. 21. ideation techniques inside Pro/ENGINEER.
i.e. get to multiple 3d iterations within hours instead of days. 22. Participants
can/will create work based projects during class time.
Participants can take back login and password for the design engine web
based based tutorials to recreate after the class.
Note:
This course is usually customized to focus on the student's learning
wishes and company projects. Day One and Day two focuses on Pro/SURFACE.
Mid part of day three focuses on Variable Section Sweep tools complete
with graph features. The end of day Three and Day Four focus is on ISDX.
Day Five is dedicated to past or current project problems, plans of attack,
or issues. Bring example work or problematic models on CD ROM for in context
discussions for work during and/or on the last day of class. We supplement
this training with Alias style techniques utilized in the automotive industry.
Siemens hand set created with Pro/SURACE and ISDX and all to one degree
draft.
Discussions:
- Discuss standard modeling techniques with respect to industry standards.
- Discuss workflow with respect to modeling technique
- Discuss light reflections from an Industrial Designers perspective,
with respect to G2 Continuity..
- Compare Pro/SURFACE to Alias modeling techniques and the difference
or benefits for each one.
- Discuss three part to four part boundaries with more than four examples
for getting out of a corner.
- Discuss plan of attack and a simple approach for capturing form from
foam models or ID sketches.
- Discuss the ability to prove form and the techniques to get multiple
3D iterations within hours instead of days.
- Discuss with specific examples advanced functions of Pro/SURFACE as
well as the strengths and weaknesses by comparing it to other hi-end
industry surfacing software.
- Discuss techniques for building a more robust plan of attack with
respect to Pro/SURFACE
- Discuss clam shell plastic part design as related to swept surfaces.
Also discuss styling grooves with examples.
- Discuss the proper techniques of surface modeling and the ability
for others to understand the approach.
- Discuss in detail surface analysis tools and the practical uses with
specific examples.
- Discuss in detail the techniques for avoiding 3 part boundaries and
discover why expert surface modelers do not use 3 part boundaries. (even
masters of surfacing for reverse engineering)
- Discuss in detail what Industrial Designers studied in College and
how as a product engineer you can work more efficiently within the design
arena.
- Overview of ISDX and discuss the strengths and weaknesses of both
Pro/SURACE and ISDX.
Chair tutor one is the same part as the chair tutor 2 below.
Chair tutor two is starts with he same geometry as above.
surfacing model of a rear seat to a Harley Davidson Motorcycle.
fender model with Pro/SURFACE in our tractor interiors workshop
workflow management and managing changes with respect to surfacing.
Discuss analysis features with respect to workflow.
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